Fame represents the pull you have over your Allies, Contacts, Influences, Resources and Retainers, thus allowing you to exercise these Backgrounds over longer distances than usual. With Fame, you may make a few additional phone calls or sweeten the pot with incentives and you can extend the reach you or another have when using Backgrounds. You do not have to have Fame toget things done within your own city or territory, but it helps when you want to reach beyond your own area to help another or get something done for yourself.
Your total Fame determines the maximum range for using your own Allies, Contacts, Influences and Retainers. Additionally, you may use your Fame to assist another in exerting her Backgrounds in those areas by “putting in a good word” on their behalf.
|Fame Traits||Maximum Range for Backgrounds|
|0||Your home city (where your haven is)|
|1||Another nearby City (within Chronicle jurisdiction)|
|2||Local Region (adjacent Chronicle jurisdictions)|
|3||Anywhere within the same State or Province|
|4||Adjacent States or Provinces|
Fame is most often used in the downtime between game sessions to facilitate long-range plans. When you make an effort to exert your Allies, Contacts, Influences, Resources or Retainers over a long range, you lean on your popularity, power or image, which expends your Fame Traits until the next game session.
To use Fame, first choose a single Influence action or Background action for those Fame Traits to apply then spend a number of Fame Traits equal to or more than the range desired. This will extend the range of that specific Background or Influence action only.
Additionally, you may use your own Fame to help another extend the use of their Backgrounds at the cost of 2 Traits for 1 (2-1) rounding up.
The Different Aspects of Fame
At the Storyteller’s discretion, Fame may dictate how recognizable a character, Asset, Resource or Retainer is to members of mundane society. To that end, there are several ways Fame can be represented: asset fame, personal fame, resource fame and retainer fame. Some examples are included below:
Personal Fame: Robert, a local rock band lead singer, was embraced after getting far too drunk and assaulting a woman outside the local strip club he was attending after one of his shows. How was he to know the woman he was trying to have sex with was a hungry vampire?
Robert was left to fend for himself and he managed fairly well. He found the adjustments to his lifestyle minimal at first, given he never seemed to see the light of day anyhow with his show schedule, and once his girlfriend had tasted his blood backstage after affectionately kissing a cut he had earned during a show, he found she helped support his every need and craved to sate herself by tasting his blood when they had sex. (Fame 1)
Robert’s skills with his singing improved dramatically over the next several fortnights, and an orgy after another state fair show resulted in his entire band becoming his thralls. (Fame 2)
Soon after, the band hit its stride and was rising rapidly popularity. The record companies were calling for recording contracts (Fame 3).
His power as a vampire and his youth in the night had carried him to stardom and it all came to a glorious crescendo (Fame 4). Then his Sire showed up and told him about a Masquerade.
Consequences of Fame
While Fame is used primarily to drive Background use mechanically within the larger scope of the game, Fame also has some potential negative consequences if improperly handled. Breaches in the Masquerade (or Silence of the Blood if you’re playing Sabbat) are always a threat, but the extra scrutiny Fame can place upon a PC makes it all the more likely that they are to be a target for others ire. Their visibility, regardless of the aspect (Asset, Personal, Resource or Retainer) makes unlife a little more difficult for the PC and she should be far more careful in her dealings with others. One slip of the fangs to the wrong person whom knows her by her Fame can spell for big trouble in later nights. Storytellers are recommended to keep this in mind as players use their PC’s Fame and watch for careless abuse of Fame, such that it may quickly become infamy, or worse, a significant threat to their PC’s existence.